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Origins of American Animation |
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In a hurry? Save or print these Collection Connections as a single file. Go directly to the collection, Origins of American Animation, in American Memory, or view a Summary of Resources related to the collection. The films in Origins of American Animation allow an opportunity to examine a variety of elements that go into the creative process of developing and interpreting animated motion pictures. This collection can provide the basis for discussions on the visual personification of emotions and imagination and can serve as a guide for developing and illustrating original comic strips and animated films. Personification:
Joy and Gloom
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It is perhaps due to the time, spacial, and stylistic constraints of comic strips and animation, that such pieces rely heavily upon visual symbolism. Two films by Raoul Barre (based on Tom Peters' "Phable" comic strip) use personification to depict the struggle between two emotions, joy and gloom, furthering the plots of the films. The Phable of the Phat Woman (1916) features a woman trying to lose weight. The smiling female figures of joy engage in a series of slapstick moments with the hunched-over, bearded male figures of gloom at each step of the woman's efforts (exercising, dieting, etc.). On two occasions, the gloom figures actually run into the joy figures with a car. This motif continues in Never Again! The Story of a Speeder Cop (1916), the tale of a police officer trying to stop speeders along a road. As cars rush by the bewildered cop, joy and gloom attack each other in a car, a hot-air balloon, and an airplane. When the officer finally quits the force because he is worn out by the experience, three figures of gloom follow him into the precinct and pile on top of one another as he turns in his badge. Joy and gloom are also represented in slightly different incarnations throughout AWOL-All Wrong Old Laddiebuck (1918). When a soldier refuses to stay on his base, "Miss AWOL" arrives for him in a car with the word, "Joy," written on its door. The couple travels across the countryside and, after a series of mishaps, they're arrested and taken to Judge Gloom's court. The offense, the police officer reports, is "Joy riding." |
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Cartoons have the ability to entertain and influence a young audience. Two films in this collection from Wallace Carlson's "Dud" series attempt to use humor and gentle scares to demonstrate how children should behave.
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In, He Resolves Not to Smoke (1915), Dud becomes fascinated with smoking and blowing smoke rings and he steals a man's pipe to try this himself. The smoke from the pipe transforms into a ghost that carries him into the sky and leaves him on the moon. Dud falls off the moon and wakes up on the floor of his room but his dream is frightful enough to make him declare, "Jimminy crickets . . . but that uz an awful one! I ain't never goin' to smoke. I ain't." |
Dud Leaves Home (1919) features imaginary ghosts in a different setting. The young boy runs away from home after his mother punishes him for breaking her bank to buy his girlfriend an ice cream. Dud reconsiders his plans, however, when ghosts visit him at night. He becomes so scared that he runs home and winds up receiving a spanking from his mother.
Representation in Animation: Fantasy and Feelings
Animated films are an ideal medium for representing the farthest reaches of the imagination. An illustrator can present whatever he or she sees in the mind's eye without relying on special effects or trick photography. This collection features a number of characters that primarily dwell in the realms of fantasy.
| Browse the Subject Index of this collection to examine familiar themes such as courage, dreams, love, and success.Talking animals in Krazy Kat and Ignatz Mouse and Bobby Bump Starts a Lodge, romancing creatures such as the half-human, half-horse characters of The Centaurs, and the stone-age suitors in The Dinosaur and the Missing Link. . . . all sprang to life from an illustrator's pen. Even when these films don't feature humans, however, they attempt to speak about the human condition. |
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Creating Comic Strips and Flip Books
Select an animated film in this collection that originated on the comics page (for example, the "Katzenjammer," "Phable," and "Keeping Up With the Joneses" series). Break down the plot of the cartoon and recreate it in a five-to-six panel comic strip, making sure that it stays true to the original premise. (This is similar to "reverse engineering" a machine by taking it apart to see how it works.)
Create a five-to-six-panel comic strip, featuring original characters and a unique storyline. Select one major action or scene from this comic strip to try some original animation in a flip book. A flip book can be a book of sketch pages or a stack of paper on which a single image is slightly altered to convey a sense of motion when presented, or "flipped," in order. Keep the following questions in mind throughout this project.
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| Last updated 09/26/2002 |